Phase 10 how to play

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(Yes, there are also wilds, but still.) For my money, this is the hardest phase … sitting right there at Phase 7, for some reason. Phase 7 - 2 sets of 4Īlso hard! There are eight of each number in the deck, so you need a full half of two different ones as 80% of your cards. What the heck is it doing in the middle of the game?Īnd why do they put all three “run of” phases in a row? Break that crap up, y’all. You don’t have a lot of room to maneuver. So you have to have a 4, 5, 6, 7, 8, and 9, and then three more.

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This one gets hard! You have 10 cards, and nine of them have to be in a row. Right in the center, and marginal difficulty. Should be early in the game, but perhaps should be earlier. 1-7 words, 6-12 works, anything in the middle of that works. Has a spot early in the game, which makes sense, but maybe it’s a little too early. In this game? Nope! That’s dumb.Īnyway, this phase is not bad. Why? Why have the colors at all if they only matter in one hand? In rummy, runs have to match suits. For all the other phases, you can be colorblind or just ignore the colors altogether. Now’s a good time to bring this up: Colors don’t matter in Phase 10 at all outside of one phase (Phase 7 we’ll get there). This one is a good starting phase! Pretty easy, all things considered! The game has wild cards, so it’s not at all uncommon for someone to have two sets of 3 off the deal, and if they don’t, they get there within a few draws.

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